Possible Texas Holdem Hands

Possible Texas Holdem Hands 4,1/5 2429 reviews
Martin Harris

For a certain segment of new hold’em players, starting hand charts can be fascinating. Even those with many years of experience who have little need to consult such charts still find them interesting as debate-starters.

Possible Texas Hold'em Hands

So we get rid of all of those redundant hands and say that in Texas hold'em there are 169 “non-equivalent” starting hands, breaking them down as follows: 13 pocket pairs 78 non-paired suited hands. There are very few premium hands in poker but when we do get these hands we should be trying to build a pot as big as possible and as quickly as possible. These hands are: AA, KK, QQ, JJ, and AK – the top pocket pairs and Ace-King. AK is considered to be a powerful hand because. Known affectionately as American Airlines, pocket rockets, or simply the bullets, a wired pair of aces is the top starting hand in all of Texas holdem. As you can see, bringing aces to battle against nine random hands gives you nearly a one third chance of winding up the winner. Most of the time in Texas holdem you’ll still have the best hand with a flush in these situations, but you always need to know what the best possible hand is before deciding how much to risk in the pot. Other hands to watch out for include possible straights and boards that have a high likelihood of having two pair. The Best Texas Hold’em Hands by Winning Percentage Pocket Aces – statistically the best starting hand in Hold’em – are less than a 75% favorite against 2 or more opponents according to my Texas Hold’em hand rankings. If you’ve ever played Texas Hold’em you already know how important starting hand selection is.

In hold’em there are 169 different combinations of hands you can be dealt. For those of us who enjoy working with numbers or creating lists with which to organize our lives, there’s something appealing about the idea of ranking all of those hands from 1 to 169, even if we know such a list probably might have only limited value when it comes to actual game play.

In truth, there are actually a lot more possible combinations of hole cards in hold’em — 1,326 of them, in fact. But that total also considers suits as distinct, when in fact before the community cards come the suits are all essentially of equal value.

That is to say, is of the same value as when playing preflop, while and are also of equivalent value. So, too, are the different combinations producing the same pocket pairs all equal before the flop in terms of their relative worth. While there are six different ways to get pocket aces — , , , , , — you're equally happy no matter what suits the cards are.

So we get rid of all of those redundant hands and say that in Texas hold'em there are 169 “non-equivalent” starting hands, breaking them down as follows:

  • 13 pocket pairs
  • 78 non-paired suited hands (e.g., with two cards of the same suit like or )
  • 78 non-paired unsuited hands (e.g., with two cards of different suits like or )

Notice now the non-paired combinations of hole cards neatly divide into equal groups, both of which are six times as large (78) as the smaller group of pocket pairs (13). The total of 169 combinations represents a square, too — 13 x 13 — another curious symmetry when it comes to hold'em hands.

Still, that’s a lot of starting hand combinations — too many for most of us humans to keep in our heads — which is one reason hand ranking charts are appealing and even can be useful, since they help players think about certain two-card combos as “strong” or “average” or “weak” as possible starters.

Setting aside the idea of actually ranking the 169 hands from best to worst, we might think for a moment about other ways of categorizing starting hands in hold’em, using that initial breakdown of hands into pocket pairs, non-paired suited hands, and non-paired unsuited hand as a first step toward coming up with further, smaller groups that are easier to remember.

The 13 pocket pairs we might group as big or “premium” (, , and ), medium ( through ), and small ( through ).

Meanwhile, we might divide each of the other groups into “connectors,” “one-gappers,” and “two-gappers” (and so on), further thinking of them also as “big,” “medium,” and “small” while also keeping separate suited and non-suited combinations.

These categories of non-paired hands are created by thinking about straight-making possibilities (affected by connectedness) and flush-making possibilties (affected by suitedness). There are more ways to make straights with “connectors” — that is, two cards of consecutive rank like — than with two-gappers, three-gappers, and so on. So, too, do you have a better chance of making a flush with suited hole cards than with non-suited hole cards.

Another possible group to create would include “ace hands” — i.e., non-paired hands containing one ace — that can be thought of as “big aces” (e.g., , ), “medium aces” ( down to ), and “small aces” ( to ). Or “king hands,” too. We like keeping these groups in mind, as hands with big cards like an ace or king can connect with flops to make big pairs.

In any case, you can see how these criteria for making categories can help when it comes to building those starting hand charts. And in fact most of those charts feature a similar ordering of hands, with...

  • the premium pocket pairs and the big aces (suited and non-suited) up at the top;
  • medium and small pocket pairs and big-to-medium suited connectors and one-gappers in the middle;
  • and non-paired hands with less potential to make big pairs, straights, or flushes toward the bottom.
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However, there are problems with relying so heavily on starting hand charts that you don’t take into account factors that can make a given hand gain or lose value. Such as the flop. Or the turn. Or the river. Or other factors — including how your opponents are playing their hands — that can quickly affect the value of your starting hands.

After all, as anyone who’s played even a few hands of hold’em well knows, even if is the highest-ranking starting hand and a non-suited ranks as 169th, a couple of deuces among the community cards is all it takes to make the best hand worst and the worst hand best.

Learning the relative value of starting hands is definitely an important first step when it comes to getting started in hold’em. Other aspects of game play such as the importance of position, knowing when and how much to bet or raise, and thinking about opponents’ holdings and playing styles as hands proceed are good to learn, too, and help show how a great starting hand might not be so great five community cards later.

Poker is not blackjack, a game in which similar hand-ranking guides are sometimes used to inform players’ decisions about how to play. In poker you want to be wary about becoming too reliant on those pretty starting hand charts. They can be great for indicating which hands might be worth playing (and which should be thrown away), but troublesome if allowed to outweigh all of the other important factors that arise as a hand plays out.

That said, starting hand charts can be useful, especially for those new to hold’em. They also can be a big help when picking up other games, too, like pot-limit Omaha or the various stud games, if only to get an early idea what hands tend to play better than others.

But for many such charts ultimately are only themselves a way to get started, before the experience of playing helps players more instinctively recognize both hand groupings and how hands tend to compare in terms of profitability.

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    no-limit hold’emcash game strategytournament strategybeginner strategystarting hand selectionstarting hand chartsmath

For a great training video on poker combinatorics, check out this poker combos video.

'Combinatorics' is a big word for something that isn’t all that difficult to understand. In this article, I will go through the basics of working out hand combinations or 'combos' in poker and give a few examples to help show you why it is useful.

Oh, and as you’ve probably noticed, 'combinatorics', 'hand combinations' and 'combos' refer to the same thing in poker. Don’t get confused if I use them interchangeably, which I probably will.

What is poker combinatorics?

Poker combinatorics involves working out how many different combinations of a hand exists in a certain situation.

For example:

  • How many ways can you be dealt AK?
  • How many ways can you be dealt 66?
  • How combinations of T9 are there on a flop of T32?
  • How many straight draw combinations are there on a flop of AT7?

Using combinatorics, you will be able to quickly work these numbers out and use them to help you make better decisions based on the probability of certain hands showing up.

Poker starting hand combinations basics.

  • Any two (e.g. AK or T5) = 16 combinations
  • Pairs (e.g. AA or TT) = 6 combinations

If you were take a hand like AK and write down all the possible ways you could be dealt this hand from a deck of cards (e.g. A K, A K, A K etc.), you would find that there are 16 possible combinations.

See all 16 AK hand combinations:

Similarly, if you wrote down all the possible combinations of a pocket pair like JJ (e.g. JJ, JJ, JJ etc.), you would find that there are just 6 possible combinations.

See all 6 JJ pocket pair hand combinations:

So as you can see from these basic starting hand combinations in poker, you’re almost 3 times as likely to be dealt a non-paired hand like AK than a paired hand. That’s pretty interesting in itself, but you can do a lot more than this…

Note: two extra starting hand combinations.

As mentioned above, there are 16 combinations of any two non-paired cards. Therefore, this includes the suited and non-suited combinations.

Here are 2 extra stats that give you the total combinations of any two suited and any two unsuited cards specifically.

How Many Possible Texas Holdem Hands Are There

  • Any two (e.g. AK or 67 suited or unsuited) = 16 combinations
  • Any two suited (AKs) = 4 combinations
  • Any two unsuited (AKo) = 12 combinations
  • Pairs (e.g. AA or TT) = 6 combinations

You won’t use these extra starting hand combinations nearly as much as the first two, but I thought I would include them here for your interest anyway.

How many possible texas holdem hands are there

It’s easy to work out how there are only 4 suited combinations of any two cards, as there are only 4 suits in the deck. If you then take these 4 suited hands away from the total of 16 'any two' hand combinations (which include both the suited and unsuited hands), you are left with the 12 unsuited hand combinations. Easy.

Fact: There are 1,326 combinations of starting hands in Texas Hold’em in total.

Working out hand combinations using 'known' cards.

Let’s say we hold KQ on a flop of KT4 (suits do not matter). How many possible combinations of AK and TT are out there that our opponent could hold?

Unpaired hands (e.g. AK).

How to work out the total number of hand combinations for an unpaired hand like AK, JT, or Q3.

Method: Multiply the numbers of available cards for each of the two cards.
Word equation: (1st card available cards) x (2nd card available cards) = total combinations

Example.

If we hold KQ on a KT4 flop, how many possible combinations of AK are there?

There are 4 Aces and 2 Kings (4 minus the 1 on the flop and minus the 1 in our hand) available in the deck.

C = 8, so there are 8 possible combinations of AK if we hold KQ on a flop of KT4.

Paired hands (e.g. TT).

How to work out the total number of hand combinations for an paired hand like AA, JJ, or 44.

Method: Multiply the number of available cards by the number of available cards minus 1, then divide by two.
Word equation: [(available cards) x (available cards - 1)] / 2 = total combinations

Example.

How many combinations of TT are there on a KT4 flop?

Well, on a flop of KT4 here are 3 Tens left in the deck, so…

C = 3, which means there are 3 possible combinations of TT.

Thoughts on working out hand combinations.

Working out the number of possible combinations of unpaired hands is easy enough; just multiply the two numbers of available cards.

Working out the combinations for paired hands looks awkward at first, but it’s not that tricky when you actually try it out. Just find the number of available cards, take 1 away from that number, multiply those two numbers together then half it.

Note: You’ll also notice that this method works for working out the preflop starting hand combinations mentioned earlier on. For example, if you’re working out the number of AK combinations as a starting hand, there are 4 Aces and 4 Kings available, so 4 x 4 = 16 AK combinations.

Why is combinatorics useful?

Because by working out hand combinations, you can find out more useful information about a player’s range.

For example, let’s say that an opponents 3betting range is roughly 2%. This means that they are only ever 3betting AA, KK and AK. That’s a very tight range indeed.

Now, just looking at this range of hands you might think that whenever this player 3bets, they are more likely to have a big pocket pair. After all, both AA and KK are in his range, compared to the single unpaired hand of AK. So without considering combinatorics for this 2% range, you might think that the probability break-up of each hand looks like this:

  • AA = 33%
  • KK = 33%
  • AK = 33%

…with the two big pairs making up the majority of this 2% 3betting range (roughly 66% in total).

However, let’s look at these hands by comparing the total combinations for each hand:

  • AA = 6 combinations (21.5%)
  • KK = 6 combinations (21.5%)
  • AK = 16 combinations (57%)

So out of 28 possible combinations made up from AA, KK and AK, 16 of them come from AK. This means that when our opponent 3bets, the majority of the time he is holding AK and not a big pocket pair.

Now obviously if you’re holding a hand like 75o this is hardly comforting. However, the point is that it’s useful to realise that the probabilities of certain types of hands in a range will vary. Just because a player either has AA or AK, it doesn’t mean that they’re both equally probable holdings - they will actually be holding AK more often than not.

Analogy: If a fruit bowl contains 100 oranges, 1 apple, 1 pear and 1 grape, there is a decent range of fruit (the 'hands'). However, the the fruits are heavily weighted toward oranges, so there is a greater chance of randomly selecting an orange from the bowl than any of the 3 other possible fruits ('AK' in the example above).

This same method applies when you’re trying to work out the probabilities of a range of possible made hands on the flop by looking at the number of hand combinations. For example, if your opponent could have either a straight draw or a set, which of the two is more likely?

Poker combinatorics example hand.

You have 66 on a board of A J 6 8 2. The pot is $12 and you bet $10. Your opponent moves all in for $60, which means you have to call $50 to win a pot of $82.

You are confident that your opponent either has a set or two pair with an Ace (i.e. AJ, A8, A6 or A2). Don’t worry about how you know this or why you’re in this situation, you just are.

According to pot odds, you need to have at least a 38% chance of having the best hand to call. You can now use combinatorics / hand combinations here to help you decide whether or not to call.

Poker combinatorics example hand solution.

First of all, let’s split our opponent’s hands in to hands you beat and hands you don’t beat, working out the number of hand combinations for each.

Adding them all up…

Seeing as you have the best hand 79% of the time (or 79% 'equity') and the pot odds indicate that you only need to have the best hand 38% of the time, it makes it +EV to call.

So whereas you might have initially thought that the number of hands we beat compared to the number of hands we didn’t beat was close to 50/50 (making it likely -EV to call), after looking at the hand combinations we can see that it is actually much closer to 80/20, making calling a profitable play.

Being able to assign a range to your opponent is good, but understanding the different likelihoods of the hands within that range is better.

Poker combinatorics conclusion.

Working out hand combinations in poker is simple:

  • Unpaired hands: Multiply the number of available cards. (e.g. AK on an AT2 flop = [3 x 4] = 12 AK combinations).
  • Paired hands: Find the number of available cards. Take 1 away from that number, multiply those two numbers together and divide by 2. (e.g. TT on a AT2 flop = [3 x 2] / 2 = 3 TT combinations).

By working out hand combinations you can gain a much better understanding about opponent’s hand ranges. If you only ever deal in ranges and ignore hand combinations, you are missing out on useful information.

It’s unrealistic to think that you’re going to work out all these hand combinations on the fly whilst you’re sat at the table. However, a lot of value comes from simply familiarising yourself with the varying probabilities of different types of hands for future reference.

For example, after a while you’ll start to realise that straight draws are a lot more common than you think, and that flush draws are far less common than you think. Insights like these will help you when you’re faced with similar decisions in the future.

The next time you’re doing some post session analysis, spend some time thinking about combinatorics and noting down what you find.

Poker combinatorics further reading.

Hand combinations in poker all stem from statistics. So if you’re interested in finding out more about the math side of things, here are a few links that I found helpful:

  • Combinations video - Youtube (all the stuff on this channel is awesome)

If you’re more interested in finding out more about combinations in poker only, here are a few interesting reads:

Go back to the awesome Texas Hold'em Strategy.

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