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With Update 16.0 comes the advent of Imbuement, a process of changing your existing Legendary Weapon / Item (static) to ones that will grow with you. These newly Imbued Legendaries will eventually replace the existing system of leveling/deconning.

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No need to panic, it is not an automatic thing; you have to speak to the Forge Master to Imbue an existing LI.

PERSPECTIVE: Turbine has opted to not raise the character level cap to 110 and introduce a new 110 FA for us to grind out, and then destroy our existing level 100 versions. Instead, they have introduced Imbued Legendary Items that will grow with us for eternity. This new system is meant to take time to max out …

WHAT IS THE COST?

Assuming that you already have a maxed out FA LI (7 Tier 6 legacies, 3 Star-lit Crystals, and Scroll of Delving) and you want to max your Imbued Item on day one you are looking at:

1) 28 Anfalas Scrolls of Empowerment OR 1,092 Mithril Coins OR a combination of the two.

2) 3 Anfalas Star-lit Crystals

3) Roughly 7,950,000 in IXP runes OR a boat load of Mithril Coins OR a combination of the two.

Ok, what about not maxing it out, but getting to be comparable to my existing FA LI (7 Tier 6 legacies, 3 Star-lit Crystals, and Scroll of Delving)?

a) 6,930,000 in IXP runes OR a boat load of Mithril Coins OR a combination of the two.

BEFORE YOU IMBUE

It would be advisable to do the following prior to imbuing your LI (and I will explain why later);

1) Use a Crystal of Remembrance to unlock a 7th legacy slot (if you do not already have it).

2) Make sure that your Legendary Weapon/Item has all the legacies on it that you want; do not wait to do this after Imbuing. Doing so after will cost you 79 Mithril Coins or a Imbued Legacy Replacement Scroll (to be introduced) per change. Look at the chart below to see the changes.

3) Be sure that you have applied a Scroll of Delving (adds 10 levels). In doing so, you gain an additional Tier to the soft cap on all legacies post imbuement. Essentially this saves you 1 Anfalas Scroll of Empowerment per legacy.

4) Add 3 Star-lit Crystals (important for classes like LM that have base stats on their LI)

LEGACY CHANGES POST IMBUEMENT

New Legacy (Post-Imbuing)
Old Legacy (Pre-Imbuing
Current or Future supporting changes
Beorning
Bear Form Critical DefenceMajor Class Legacy: Out-of-combat Wrath DecayOut-of-combat wrath decay is now reduced for all Beornings. The old legacy has been replaced.
Man Form DamageMajor Class Legacy: Bear Form Movement SpeedBear Form Movement Speed is now increased for all Beornings. The old legacy has been replaced.
Cry DamageMinor Class Legacy: Grisly Cry Fear DurationGrisly Cry’s Fear Effect now has increased duration (+4s) for all Beornings. The old legacy has been replaced.
Call to Wild Physical Mastery RatingMajor Weapon Legacy: Call to Wild DurationCall to Wild duration has been increased by 5s for all Beornings.
Thickened Hide Tactical Mitigation RatingMajor Weapon Legacy: Thickened Hide DurationThickened Hide duration has been increased by 5s for all Beornings.
Bee Swarm Critical Defence Rating DebuffMinor Weapon Legacy: Bee Swarm Debuff DurationNone at this time.
Rush Evade RatingMinor Class Legacy: Rush DurationNone at this time.
New Legacy (Post-Imbuing)Old Legacy (Pre-ImbuingCurrent or Future supporting changes
Burglar
Cunning Attack Bleed DamageMajor Weapon Legacy: Cunning Attack Bleed Stack ChanceCunning Attack Bleed Stack Chance is now increased for all Burglars (by +50%). The old legacy has been replaced.
Provoke Critical Chance DebuffMinor Weapon Legacy: Riddle RangeNone at this time.
Surprise Strike DamageMinor Class Legacy: Stealth LevelStealth Level is now a passive skill for all Burglars (available at level 50) which increases stealth level by 3. The old legacy has been replaced.
Lucky Strike Critical RatingMinor Weapon Legacy: Trick RangeIncreased Trick Range is now included for Tricksters. All Trick skills have their range increased by 9m. The old legacy has been replaced.
All in Melee DamageMinor Class Legacy: All In Buff DurationAll In Buff Duration is now part of the Gambler’s seventh trait set bonus (Loaded Dice).
Dust in the Eyes Miss ChanceMinor Class Legacy: Pulse Modifier for GleeNone at this time.
Critical Chain Skills Critical RatingMajor Class Legacy: Critical Chain Skills Critical ChanceNone at this time.
Purge Corruption DamageMajor Class Legacy: Specialization Skill Critical Buff DurationNone at this time.
Trick Resistance PenetrationMajor Class Legacy: Tricks DurationNone at this time.
Addle Tactical Damage DebuffMinor Class Legacy: Addle Induction MultiplierNone at this time.
Coup de Grâce Critical RatingMinor Class Legacy: Coup de Grâce Stealth WindowNone at this time.
Reveal Weakness Incoming Damage DebuffMinor Class Legacy: Reveal Weakness RangeNone at this time.
New Legacy (Post-Imbuing)Old Legacy (Pre-ImbuingCurrent or Future supporting changes
Captain
Battle Shout DamageMajor Weapon Legacy: To Arms DurationTo Arms Duration has been increased for all Captains. The old legacy has been replaced.
Cutting Attack DamageMajor Weapon Legacy: Telling Mark DamageTelling Mark Damage is now part of the Advantageous Attack Trait. The old legacy has been replaced.
Grave Wound DamageMajor Weapon Legacy: Oathbreaker’s Shame DurationOathbreaker’s Shame Duration has been added to Lead the Charge’s seventh trait set bonus (Master of War). The old legacy has been replaced.
Battle-hardened Outgoing HealingMajor Weapon Legacy: Pressing Attack Max TargetsPressing Attack Max Targets has been increased to 5 for all Captains.
Muster Courage fear resistMinor Weapon Legacy: Tactics DurationTactics Durations have been increased for all Captains (+15s). The old legacy has been replaced.
Last Stand HealMinor Class Legacy: Last Stand DurationLast Stand Duration has been added to the trait Stand Tall (+10s). The old legacy has been replaced.
Words of Courage HealingMinor Class Legacy: Words of Courage PulsesWords of Courage Pulses legacy has been replaced by Words of Courage Healing.
Time of Need DamageMinor Class Legacy: Time of Need Buff DurationTime of Need Buff Duration will increase for first 20 tiers, new legacy will increase from there.
Battle-readied damageMinor Weapon Legacy: Make Haste DurationMake Haste cooldown reduced from 3 minutes to 2 minutes for all Captains.
Battle-hardened Incoming Damage ReductionMinor Weapon Legacy: Battle States and Defeat Response DurationBattle States and Defeat Response Duration have been increased from 10s to 15s for all Captains.
Bleed Critical RatingMinor Class Legacy: Bleed PulsesNone at this time.
Shield of the Dunedain Incoming HealingMinor Class Legacy: Shield of the Dúnedain DurationNone at this time.
New Legacy (Post-Imbuing)Old Legacy (Pre-ImbuingCurrent or Future supporting changes
Champion
Horn of Gondor Physical Mitigation (Debuff)Major Class Legacy: Champion’s Horn Stun DurationNew Legacy increases the duration of Champion Horn Stuns by 5s, mitigation debuff grows from that point forward.
Raging Blade DamageMinor Class Legacy: Rend PulsesFive extra pulses have been added to Rend. The old legacy has been replaced.
True Heroics PowerMinor Weapon Legacy: Targeted Melee Skill RangeTargeted Melee Skill Range is now a passive skill for all Champions (available at level 50). The old legacy has been replaced.
Battle Frenzy Physical MasteryMinor Weapon Legacy: Battle Frenzy CooldownNew legacy reduces the cooldown of Battle Frenzy, Physical Mastery buff will grow from that point forward.
Ebbing Ire Tactical MitigationMajor Class Legacy: Ebbing Ire CooldownEbbing Ire’s cooldown will be reduced for the intial ranks, Tactical Mitigation buff will grow from that point forward.
Fight On Critical RatingMinor Class Legacy: Fight On DurationFight On Duration legacy has been replaced by Fight On Critical Rating legacy.
Exchange of Blows DamageMinor Class Legacy: Great Cleave DurationGreat Cleave will have its duration increased to 30 seconds.
Hamstring DamageMinor Weapon Legacy: Hamstring DurationNone at this time.
Second Wind Power RestoreMinor Weapon Legacy: Sudden Defence CooldownNone at this time.
Sprint Evade RatingMinor Weapon Legacy: Sprint DurationNone at this time.
Unbreakable DamageMinor Class Legacy: Adamant/Invincible DurationNone at this time.
Fear Nothing Incoming HealingMinor Weapon Legacy: Fear Nothing CooldownNone at this time.
Ferocious Strikes DamageMajor Weapon Legacy: Ferocious Strikes CooldownNone at this time.
New Legacy (Post-Imbuing)Old Legacy (Pre-ImbuingCurrent or Future supporting changes
Guardian
Area Effect Skill DamageMajor Weapon Legacy: Guardian Area Effect Melee TargetsMelee Targets have been increased to 5 for all skills that were affected by the Guardian Area Effect Melee Targets legacy. The old legacy has been replaced.
Sting Critical RatingMinor Weapon Legacy: Targeted Melee Skills RangeTargeted Melee Skills Range is now a passive skill for all Guardians adding 1.7m to melee range (passive skill available at level 50). Old Legacy has been replaced.
Stamp DamageMinor Weapon Legacy: Stamp CooldownStamp Damage legacy reduces the cooldown of Stamp by 10 seconds, and adds damage for the ranks beyond.
Bleed Critical DamageMinor Weapon Legacy: Guardian Bleed PulsesGuardian Bleed Pulses have now been increased for all Guardians (+5 pulses). The old legacy has been replaced.
Reactive Parry DamageMajor Class Legacy: Challenge TargetsChallenge Targets are now 7 for all Guardians. The old legacy has been replaced.
Stoic Bubble StrengthMinor Class Legacy: Shield Wall RangeShield Wall’s base range has been increased by 20m for all Guardians. Old legacy has been replaced.
Adaptability Block and Parry RatingMajor Class Legacy: Catch a Breath CooldownCooldown reduction will be added to the Catch a Breath Morale Heal legacy. BUG: Old legacy has been replaced, this is not intended.
Light DamageMinor Class Legacy: War-chant Effect DurationNone at this time.
Shield Blow DamageMinor Class Legacy: Force Taunt DurationNone at this time.
Sweeping Cut Critical RatingMajor Weapon Legacy: Guardian’s Ward DurationNone at this time.
Stagger DamageMinor Class Legacy: Stagger Effect DurationNone at this time.
Shield-swipe Critical RatingMinor Weapon Legacy: Charge DurationNone at this time.
Warrior’s Heart Max MoraleMinor Weapon Legacy: Warrior’s Heart / Fortitude DurationNone at this time.
New Legacy (Post-Imbuing)Old Legacy (Pre-ImbuingCurrent or Future supporting changes
Hunter
Trap DamageMajor Melee Legacy: Find the Path Movement SpeedFind the Path Movement Speed has now been increased for all Hunters by 5%. The old legacy has been replaced.
Rain of Arrows DamageMajor Melee Legacy: AoE Skills Maximum TargetsSplit Shot max targets increased by 2 for all Hunters. Old legacy has been replaced.
Exploisive Arrow DamageMajor Ranged Legacy: Merciful Shot CooldownCooldown will be added to Mercilful Shot Critical Multiplier Legacy, new legacy will proceed as designed.
Beneath Notice Power RestoreMajor Melee Legacy: Beneath Notice CooldownBeneath Notice’s Cooldown will be reduced for initial tiers, Power restore will grow from that point forward.
Bubble PotencyMinor Melee Legacy: Low Cut Bleed ChanceNone at this time.
Precision Stance FinesseMinor Melee Legacy: Stealth DetectionNone at this time.
Swift Bow DamageMinor Ranged Legacy: Distracting Shot CooldownNone at this time.
Barrage DamageMajor Melee Legacy: Needful Haste DurationNone at this time.
New Legacy (Post-Imbuing)Old Legacy (Pre-ImbuingCurrent or Future supporting changes
Lore-master
Staff Strike DamageMajor Weapon Legacy: Staff Strike CooldownStaff-Strike cooldown has been decreased to 3s and Staff-sweep cooldown to 10s for all Lore-masters. Old legacy has been replaced.
Light-type DamageMinor Class Legacy: Bane Flare TargetsNew Legacy will Increase both Light AND Lightning damage.
Ancient Craft Armour Debuff PotencyMinor Class Legacy: Ancient-Craft TargetsAncient Craft’s targets has been increased from 5 to 7 for all Lore-masters. Old Legacy has been replaced.
Charged Air Reflect DamageMinor Class Legacy: Fire-Lore Debuff StrengthNone at this time.
Ring of Fire DamageMajor Weapon Legacy: Cracked Earth RangeNone at this time.
Nature’s Fury Skill DamageMinor Weapon Legacy: Burning Embers RangeNone at this time.
New Legacy (Post-Imbuing)Old Legacy (Pre-ImbuingCurrent or Future supporting changes
Minstrel
Chord of Salvation Crit RatingMinor Class Legacy: Chord of Salvation CooldownChord of Salvation cooldown has been reduced to 10s for all Minstrels. Old legacy has been replaced.
Soliloquy of Spirit HealingMajor Weapon Legacy: Soliloquy of Spirit PulsesSoliloquy of Spirit pulses has been increased by 5 for all Minstrels. Old legacy has been replaced.
Healing Skills Crit RatingMajor Weapon Legacy: Healing Skills Induction TimeNew Legacy will reduce the induction time of healing skills in addition to Healing Skills Critical Rating.
Call of the Second Age DamageMinor Weapon Legacy: Call of the Second Age TargetsIncreased Call of the Second Age’s Max Targets by 2 to a total of 5. Old legacy has been replaced.
Anthem of War Physical MasteryMajor Class Legacy: Anthem of War Damage (Physical)None at this time.
Anthem of War Tactical MasteryMajor Class Legacy: Anthem of War Damage (Tactical)None at this time.
Light DamageMinor Class Legacy: Dissonance Stance Swap BuffNone at this time.
New Legacy (Post-Imbuing)Old Legacy (Pre-ImbuingCurrent or Future supporting changes
Rune-Keeper
Runestone Damage/HealingMajor Class Legacy: Self Motivation CooldownLegacy reduces Self Motivation’s cooldown for intial ranks, new legacy will grow from that point forward.
Prelude To Hope Power RestoreMajor Class Legacy: Prelude to Hope PulsesPrelude to Hope pulses have been increased by 4 for all Rune-Keepers from 8 to 12. The old legacy has been replaced.
Vivid Imagery DamageMinor Weapon Legacy: Vivid Imagery TargetsVivid Imagery max targets has been increased by 2 for all Rune-Keepers.
Bubble PotencyMinor Class Legacy: Word of Exaltation CooldownLegacy reduces Word of Exaltation’s Cooldown in the initial ranks, new legacy will grow from that point forward. (Currently not in build)
Combustion DamageMinor Weapon Legacy: Distracting Flame CooldownNone at this time.
Sustaining Bolt DamageMinor Weapon Legacy: Chill of Winter Debuff DurationNone at this time.
Bombastic Inspiration HealMinor Weapon Legacy: Glorious Foreshadowing DurationNone at this time.
Epic Conclusion DamageMinor Class Legacy: Chilling Rhetoric CooldownNone at this time.
New Legacy (Post-Imbuing)Old Legacy (Pre-ImbuingCurrent or Future supporting changes
Warden
Defiant Challenge Damage returnMinor Ranged Legacy: DC Mitigations per TargetDefiant Challenge mitigations per target have been added to the Warden Trait “Defiance”. The old legacy has been replaced.
Recklessness Legendary Skill Critical RatingMajor Melee Legacy: In the Fray Attack DurationIn the Fray Attack Duration has been added to the stance toggle skill. The old legacy has been replaced.
Javelin Skills Critical RatingMinor Ranged Legacy: Javelin Skills Movement Miss PenaltyThe movement miss penalty has been removed from all Warden Javelin skills and ranged auto-attack. The old legacy has been replaced.
Ranged DamageMinor Melee Legacy: Javelin Skills Max RangeWardens with the Assailment specialization will now gain +15m javelin skill range. Old legacy has been replaced.
Javelin of Deadly Force DamageMinor Ranged Legacy: Forced March Movement SpeedForced March now increases speed by 13% more. Old legacy has been replaced.
Ambush Critical RatingMinor Ranged Legacy: Ambush and Careful Step InductionInductions for Ambush and Careful Step were reduced by 3s for all Wardens (reducing them to 2s). The old legacy has been replaced.
Adroit Manoeuvre (and Warden’s Triumph?) DamageMinor Ranged Legacy: Adroit Maneuver DurationNone at this time.
Marked Target Double-cast ChanceMajor Melee Legacy: Marked and Dimnsh Tgt DebuffNone at this time.
Persevere Block RatingMajor Melee Legacy: Shield Gambit Buff DurationNone at this time.
Hampering Javelin Reset ChanceMinor Melee Legacy: Hampering Javelin DurationNone at this time.
Fist Gambit Skill DamageMajor Ranged Legacy: Fist Gambit Buff DurationNone at this time.
Shield Piercer Evade Debuff ChanceMinor Ranged Legacy: Shield Piercer DurationNone at this time.
Careful Step Movement Speed PenaltyMinor Ranged Legacy: Careful Step DurationNone at this time.

Suggestions for those with EXISTING level 100 FA Weapons / Items:
a) If you have not already done so, use an Anfalas Crystal of Remembrance to unlock a 7th legacy on your LI. Choose your legacy carefully (see chart above) as they may change after imbuement.

b) If you have not already done so, apply an Anfalas Scroll of Delving to unlock your LI from a level 60 cap to a level 70 cap. Level it to 70. This gains you an additional tier on one legacy (happens when you reach level 70) and then post-embodiment gains you an additional tier onall 7 legacies.

c) Get all of the Legacies that you want on your Legendary, but keep in mind that after Imbuement some will be auto-swapped out for new ones (See chart above). For example, on my Guard, Challenge Targets will become Reactive Parry Damage. I really do not want the Reactive Parry Damage Legacy for my tank setup so I could change Challenge Targets for Guardian’s Pledge Magnitude Up.

e) If all of your Legacies are not maxed (Tier 6) you have 2 choices;

– Focus hard on the key Legacies to get them to T6 prior to Imbuing (either via the reforging process or applying Anfalas Scrolls of Empowerment). It will allow you to focus your IXP where you want it, after imbuing it is automatically spread equally amongst all Legacies.

– Get all legacies to T6 (via the reforging process and applying Anfalas Scrolls of Empowerment). Doing so will save you 1 Anfalas Scroll of Empowerment per legacy after imbuing. Essentially a T5 becomes a soft cap of 30 and a T6 becomes a soft cap of 31.

f) Imbue your Weapon / Item

Suggestions for those creating NEW level 100 FA Weapons / Items:
i) After level 30 and before level 40, get all of the Legacies that you want on your Legendary, but keep in mind that after Imbuement some will be auto-swapped out for new ones (See chart above). For example, on my Guard, Challenge Targets will become Reactive Parry Damage. I really do not want the Reactive Parry Damage Legacy for my tank setup so I could change Challenge Targets for Guardian’s Pledge Magnitude Up.

ii) Use an Anfalas Scroll of Delving to unlock your LI from a level 60 cap to a level 70 cap. Level it to 70. This gains you an additional tier on one legacy every 10 tiers starting at level 40 (happens when you reforge) and then post-imbuement gains you an additional tier on all 7 legacies.

iii) Use an Anfalas Crystal of Remembrance to unlock a 7th legacy on your LI as soon as your LI hits level 31. Choose your legacy carefully (see chart above). Pre-imbue you can tier up the newly added Legacy via reforging at the expense of another. You also gain the benefit of using this Legacy while you level up your LI.

iv) All of your Legacies will not be maxed (Tier 6) so you have 2 choices;

– Focus hard on the key Legacies to get them to T6 prior to Imbuing (either via the reforging process or applying Anfalas Scrolls of Empowerment). It will allow you to focus your IXP where you want it, after imbuing it is automatically spread equally amongst all Legacies.

– Get all legacies to T6 (via the reforging process and applying Anfalas Scrolls of Empowerment). Doing so will save you 1 Anfalas Scroll of Empowerment per legacy after imbuing. Essentially a T5 becomes a soft cap of 30 and a T6 becomes a soft cap of 31.

v) Imbue your Weapon / Item

LEGACY TIERS – THE IMPORTANCE OF SCROLLS OF DELVING BEFORE IMBUING

LEGACY TIER
Non ImbuedImbued Soft Cap(If Scroll of Delving NOT Used Pre-Imbue)Imbued Soft Cap(If Scroll of Delving Used Pre-Imbue)
12526
22627
32728
42829
52930
63031

WHAT HAPPENS WHEN YOU IMBUE A LEGENDARY?

By visiting any Forge-master you can select the Imbue Legendary option which will bring up a screen like this:

Use the arrows to the left and right of the Legendary Item to scroll through your inventory. Once you find the one you want to Imbue, click the Imbue Item button. WARNING: THERE IS NO TURNING BACK !!!

This is a BEFORE and AFTER of a Legendary with no points spent in to any Legacy Tiers. Notice that most legacy stats are better after imbuing.

By pressing SHIFT + I you can bring up the Legendary Item Panel:

1) The name of the Legendary Item. This is the name you gave your LI during the ID process.

2) The Title of your LI (assuming you applied one pre-imbue)

3) The IXP progress bar of the LI (in this case 12/206).

4) The Main Legacy and IXP progress bar.

5) The list of all the Legacies on the LI and their current stats. Below each is an IXP progress bar.

6) The current tier (level) of the main Legacy and the cap. In this case, Tier 5 of 19.

7) The current tier (level) of the other Legacies and their caps. In this case, all are Tier 1 and have a soft cap of 31.

8) There is an option to use Mithril Coins to unlock more Tiers (raise the hard cap).

9) If you did not use an Anfalas Crystal of Remembrance on your weapon to unlock an LI slot before you imbued, you will only have 6 Legacies. Using a Crystal of Remembrance or 99 Mithril Coins on an imbued LI you can unlock a 7th Legacy. You will have a choice of all available legacies and stats to choose from. NOTE: As stated above in the advice section, you should use the Crystal before you imbue. For the purposes of this guide, I did not use it before imbuing.

10) If you want to replace a Legacy, press this button and it will bring up a new screen (see below). You can use Mithril Coins (79) or Imbued Legacy Replacement Scrolls.

11) If you would like to stop the LI from gaining IXP, press this button. To resume, press it again. This allows you to focus earned IXP (via quests, kills, tasks, etc.) on specific LIs.

I have chosen to add the Vexing Blow Damage legacy. Note that it starts at a soft cap of Tier 25.

As your Legendary Item gains IXP (either via kills, quests, deeds, or IXP Runes) the IXP is evenly distributed amongst all Legacies not at the cap. The current soft cap is Tier 19 for the Main Legacy and Tier 31 for all other Legacies. I have applied one 938,000 IXP rune to the LI in the screenshot below. As you can see all legacies progressed equally to T4. The main legacy (DPS) progressed to 8 (increased 4 tiers). The level of the LI is now 36 out of 230.

Adding another 938,000 IXP rune we get the following progressions:

Adding two more 938,000 IXP runes we get a progression to T16 for legacies and the DPS is now capped at 19:

I chose to not unlock the main legacy cap (DPS) which means that effectively I have paused the IXP on it allowing all IXP to go to the other legacies. Applying 2 more 938,000 IXP rune we end up with T24s. Notice that Vexing Blow is not approaching the soft cap of T25. We have a choice to make, we can unlock the soft cap of Vexing Blow so that IXP continues to be shared amongst all 7 legacies, or we can leave it and it will max at 25 and all further IXP will be split between the remaining 6 legacies.

For the sake of this guide I have chosen to unlock the soft cap of Vexing Blow to T31 by applying 6 Anfalas Scrolls of Empowerment (you could also use 210 Mithril Coins [35 per Tier] or a combo of coins and scrolls). I then applied another 938,000 IXP rune:

Applying one more 938,000 IXP rune caps out all the legacies at T31 except Vexing Blow. We are now at the soft cap.

The soft cap is T31. If your 100 FA was maxed out (all legacies at T6) prior to imbuing then to reach the soft cap of 31 the only resource you need to use is IXP.

Let’s compare a maxed out FA (all legacies T6) pre-imbuing with a FA at the soft cap of T31 post imbuing. As you can see the LI is significantly better with just having added IXP.

Once you reach the Soft Cap you have three options to unlock more Tiers to reach the Hard Cap (Tier 35);

1) Use Mithril Coins (cost is 35 per Tier per Legacy)

2) Use Anfalas Scrolls of Empowerment (1 scroll per Tier unlocked per Legacy).

3) Use a combination of Scrolls and Mithril Coins.

You can choose how you level the Tiers of your Legacies;

a) Unlock one Legacy at a time and use all IXP toward leveling it to max.

b) Unlock a few key Legacies at a time and use all IXP toward leveling them equally until max.

c) Unlock all Legacies at once and use all IXP toward leveling them equally until max.

Which you choose will be highly dependent on your ability to gain Anfalas Scrolls of Empowerment and/or Mithril Coins. I think most will choose Option b.

Keep in mind the following;

i) You cannot disable leveling a Legacy once it is unlocked.

ii) If you use too much IXP (i.e. via applying a 50,000 IXP Rune to a Legacy that only needs 20,000 IXP) the excess is lost.

For the sake of this guide I have chosen to selectively level Whirling Retaliation Damage, Sweeping Cut Damage, and Vexing Blow Damage by unlocking the soft cap. I have applied 12 Anfalas Scrolls of Empowerment (1 for each of the 3 legacies per tier); could also use Mithril Coins or a combination of scrolls and coins. These 3 legacies are now unlocked to the hard cap of 35. Now all IXP earned (or applied) will only go to progressing these 3 legacies.

IXP Added:


I continued to work on this LI and eventually unlocked all tiers to the hard cap of 35 and then maxed them out via IXP.

Let’s compare the pre-imbued LI with the post imbued (apples to apples), a significant improvement:

You will notice that the Main Legacy Tier (in this case DPS) can still be unlocked. This can be accomplished by using;

1) Anfalas Star-lit Crystals

2) Mithril Coins (35 per Tier)

3) A combination of Anfalas Star-lit Crystals and Mithril Coins.

I used 6 Anfalas Star-lit Crystals to get this to a max cap of 25 and then used IXP Runes to max it out.

Let’s look at the before and after of the finished product:

Red Line DPS Warden ‘Reckless’ Build

By Araphorn & Wulfdur

Table of Contents

Welcome, here you will find a possibly the best Red Warden build you can find, tuned specifically for high-end T3+ raiding. Red Wardens have one of the best sustainable DPS (if not the best) in the game right now.

Apart from great DPS, they also bring in some debuffs which benefit the entire team. They can debuff a target’s physical mitigation by up to 12.5% (which will be explained down below on how to achieve) and up to 7.5% tactical mitigation debuff with a swap.

Red Wardens get their DPS majorly from DoTs (damage over time skills), which requires quite a steady and consistent rotation, which takes plenty of practice. If the player can commit to practicing and mastering a precise rotation, there are no limits when playing a class like Warden, which no other MMO has something even close which can resemble the gameplay of this class.

Stat Goals

*This applies to all levels, from 0 to 130.

Red Warden’s primary role is DPS, their stat goals should be:

Physical Mastery > Critical Rating > Finesse> Vitality

(These stats are acquired from Essences, Virtues, LIs, etc.)

With Endgame gear and correct placement of Essences, Virtues and so on, Warden’s unbuffed stats should be around:

  • Physical Mastery at ~800K
  • Critical Rating at ~580K
  • Finesse at 300K+

Aim for those 3 stats at that level, so with a Red Captain in group, you’ll be able to cap both, Mastery and Critical. That is the most efficient way to build your Warden. Some Essence slots might still be available after reaching Mastery and Critical Rating Stat goals, then the remaining slots can be used on Vitality Essences.

* While you are gearing up, remove all Essences from your current Gear, and then slot Essences as per the Stat goals. After you have met the Stat goals, then place the right Virtues (more down on that down below). This way you can plan your setup better, and utilize Essences perfectly, and can dump the remaining Essences in Vitality or other Stat of your choice after meeting Stat goals mentioned above.

Gear

Red Wardens got a great set bonus from Remmorchant raid, and it’s best in slot for them. It’s called the ‘Adroit Manoeuvre’ set, which reduces the cooldown of all Mastery skills by 5 seconds. This allows the Warden to use a Mastery skill just about every 10 seconds. Red Wardens can wear 4x of this set and 2x of Yellow Line set for additional 5K Agility rating.

If you don’t have any Raid pieces, go for the T1 Armor until you get the Raid set. Use Essences till you meet the Stat Goals, as listed above, 800k Mastery, 580k Critical (Capped Virtues help a lot).

These are my unbuffed stats, by using 4x Red Line set and 2x Yellow Line set. Swap out the extra Vitality essences for more Mastery/Crit if you can’t meet the Stat goals.

Here is the gear in detail:

By using this setup, I reach my Stat Goals, and pretty much Cap all my stats when grouped with a Captain, while having a very nice Morale pool.

Here are the Jewels in detail:

  1. Earrings: Shadowed King T5
  2. Pocket: Thrang T2
  3. Necklace, Bracelets and Rings: Amdân Dammul (New WotTP Raid)

Special Trigger Essences to use:

You need both of these as a must, you can place them wherever you like. I slot them on Necklace so I can share them between my Alts.

Trait Trees

This is how I trait my Warden:

You get everything you need here, the extra Light-type damage from Blue line, extra duration of mitigation debuffs (+ making them AoE based), 70K finesse and 5% critical chance from Yellow line. While also having everything you need from Red line.

Pre-fight, you should also swap to Blue line and use Never Surrender from there so it becomes a shorter, 5 minute cooldown. Then swap back to Red line.

Guardian

Virtues

These are the virtues I use to reach the Stat Goals. You can play around with these to get the numbers you want, but I would not recommend using any Mits virtues (apart from Fidelity) as you don’t gain much from them.

By using these Virtues, I reach my Stat Goals, while still maintaining a good Morale pool.

  1. Valour (Best DPS virtue for Physical classes)
  2. Determination (Best DPS virtue for Agility classes)
  3. Confidence (Best Critical Rating virtue for all classes)
  4. Wit (Great for Finesse and Critical) (Usually my number 5 is placeholder, I swap this one a lot depending on the fight)
  5. Loyalty (Best Morale virtue for every class).

Legendary Items

Red Warden generally just needs 2 Imbued LIs (which is nice), but there’s some weapon swapping involved (with crafted Off-hand), which is required just for Red Bleed gambits. This will be explained in rotation section.

Lotro Guardian Class Slot Items Catalog

These are the best legacies for DPS Warden.

Swap Legendary Items

There are 2 swaps needed for Warden. One is a Crafted Off-hand and one is an Unimbued Sword.

Lotro Guardian Class Slot Items List

  1. Crafted Off-hand is used for particular skills, explained in Rotation section down below. Might Off-hand yields better results than Agility Off-hand due to Beleriand damage being superior.
  2. Unimbued Sword is used for Marked and Diminished Target debuffs, explained in Rotation section.

Rotation

Before I begin, I will explain how to use Warden’s Mitigation debuffs properly and which weapon to use for which Gambit.

Lotro Guardian Class Slot Items For Sale

Debuffs:

  1. Marked Target has a base 5% Physical Mitigation debuff. With the legacy on Imbued LI, it has a 35% proc chance to apply that same debuff again, which it makes it 10% in total.
  2. You should use Marked Target every ~20 seconds to get the proc for the double debuff.
  3. After you get double Marked Target debuff, you should weapon swap to Unimbued LI and throw Marked Target again for another 2.5% Physical mitigation debuff.
  4. This makes the debuff -12.5% Physical mitigation in total.
  5. You have another skill, called Diminished Target, that reduces Tactical Mitigation by 5%. By using the same Unimbued swap weapon, you can make that debuff -7.5% Tactical Mitigation.
  6. How to properly include both these skills into rotation precisely, is explained down below.

Warden DPS Rotation (including Debuffs and Swaps):

(Special thanks to Wulfdur of Arkenstone for providing his rotation)

10 sec Mastery Rotation with Raid Set:

Pre Combat:
Battle Preparation > Swap Ranged Stance > Build Res. Challenge (Fi-Sh, Fi-Sp) > Swap Melee Stance > Spam Battle Prep until fight starts

0-15 sec:
Marked Target (Imbued LI) > Diminished Target (Unimbued LI) > Pop Recklessness > Resounding Challenge (Imbued LI from B. Memory)
Desolation : Fi-Sh, Fi, Sh-Fi (with Imbued LI)
Unerring : Sp-Sh, Fi-Sp, Sh-Sp (with Crafted Offhand)
Spear of Virtue : Fi, Sp-Fi, Sp-Sp (with Imbued LI)
Surety of Death : Fi, Sh, Fi-Sh (with Imbued LI)

15-30 sec:
Brink of Victory : Fi, Sh-Fi (with Imbued LI)
Mighty Blow : Sp-Sh, Fi-Sp (with Crafted Offhand)
Wall of Steel (For Quick Sweep): Sp, Sh, Sp, Sh (with Imbued LI)
Precise Strike : Fi, Sp-Fi (with Imbued LI)
Precise Blow : Fi, Sp-Sp (with Imbued LI)
Marked Target : (Unimbued LI if double procced before, Imbued LI if no proc before)
Goad : Fi-Fi (with Imbued LI)
Resounding Challenge : Swap Ranged Stance > Res.Challenge (Fi, Sh-Fi, Sp) > Swap Melee Stance

30-45 sec:
Desolation : Fi-Sh, Fi, Sh, Fi-Fi (with Imbued LI)
Unerring : Sp-Sh, Fi-Sp, Sh-Sp (with Crafted Offhand)
Spear of Virtue : Fi, Sp-Fi, Sp-Sp (with Imbued LI)
Surety of Death : Fi, Sh, Fi-Sh (with Imbued LI)

45-60 sec:
Brink of Victory : Fi, Sh-Fi (with Imbued LI)
Mighty Blow : Sp-Sh, Fi-Sp (with Crafted Offhand)
Wall of Steel (For Quick Sweep): Sp, Sh, Sp, Sh (with Imbued LI)
Precise Strike : Fi, Sp-Fi (with Imbued LI)
Precise Blow : Fi, Sp-Sp (with Imbued LI)
Power Attack : Sp, Sh, Fi (with Crafted Offhand)
Onslaught (For Quick Sweep): Sp-Sh, Sp (with Imbued LI)
Diminished Target : (Unimbued LI)
Marked Target : (Unimbued LI if double procced before, Imbued LI if no proc before)
Goad : Fi-Fi (with Imbued LI)
Resounding Challenge : (from Battle Memory)

Lotro Guardian Class Slot Items Diablo 2

Repeat

..
.

Note: Power Attack is not used on first 30 sec rotation because of the build up time needed for Res. Challenge. It is used on second 30 sec rotation because Res. Challenge is used from memory giving us time to build Power Attack and refresh Diminished Target.

  • Marked target refresh: Which LI to use depending on procs for a chance to get %12.5 debuff
  • Marked target is positioned 22 sec into rotation to maximize lucky %12.5 debuff for up to 40 sec.
  • Res Challenge build time in first 30 sec rotation, compensated with Power Attack + Diminished Target on 2nd 30 sec rotation.
  • All Masteries used pretty much on cd to get bleeds up as quickly as possible and benefit raid set.
  • Bleed order aligned to Masteries: Unerring on first mastery rotation, Mighty Blow on 2nd Mastery. Desolation on one, Surety on 2nd etc.

If there is lag or mechanics stopping your rotation, then:

  • Continue rotation but skip small bleeds as punishment
    • 1-2 sec lag/out of melee range: Skip Precise Blow
    • 2-5 sec lag/out of melee range: Skip Power Attack & Precise Strike

Consumables

There are the consumables I use on Warden:

Updated as of U28.

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